! Without a column /

Where did the Hitman come from: 16 years of walking along corpses

The killers are not born. With rare exceptions. If you mix the genes of selected bastards, and grow the result in a test tube, then a perfect killer may well be obtained at the exit.

Over the past one and a half decades, forty -seventh has deserved and literally suffered his reputation as the most virtuoso and elusive killer. However, when it all began, his fate could have developed completely different.

In 1998, in Copenhagen a small and so far unknown Io-Interactive studio, a subsidiary of Reto-Moto. And the development of a completely ordinary game boiled in her bowels. The project manager Jacob Andersen said that they were going to release a very typical shooter. The pen of the pen, so to speak. Anthound Murderer, in the style of John Wu.

At that moment, Danish actor David Bateson turned up very successfully. At first he was preparing only to voice the hero, but later his appearance was sighed from him. And to this day, you can’t find the best actor for the role of Hitman – it is a pity that the producers of the big cinema do not understand this.

In one of the initial scenes of the game, the hero escaped from the laboratory. And in order to go around the guards – changed into one of them … It was this idea that the creators dramatically affected: the creators decided to use it more often. And at about this stage, the producer joined the developers Thief 2 Jonas Enorot. And he could tell a lot about how good stealth works ..

So born Hitman: Codename 47 , The first episode of the "murderous" epic. Perhaps the most sentimental. It was in the first part that the bald killer met his parents. With all five. And killed everyone and everyone – voluntarily Ositv, so to speak.

I wandered from childhood from childhood

Hitman's troubles began long before his birth.

It so happened that five comrades served in the ranks of the French foreign legion. And all, without exception, achieved considerable success in their work. Lee Hon became the Chinese Machiavelli, the genius of the criminal world and the head of the powerful clan of the Triad. Pablo Ochoa built a cocaine empire. Franz Fuchs scared the whole world to the whole world with his held and future terrorist attacks. And Boris Deryuzhka showed the presence of a commercial vein and became an arms baron for envy to all Nicholas Cage.

The fifth fellow soldier chose a different path. Otto Ort-Mayer settled in a laboratory hidden under a certain Romanian madhouse. He took possession of DNA samples of four friends and added his own to bake, like a roll, the best mercenary in the world.

It did not work right away. Many, very many clones showed their professional unusual, although they were not destroyed. And only one found in himself all the necessary qualities – forty -seventh in a row. Ort Maire helped the younger murderer to escape from his own laboratory.

Free, in the fresh air, the young hitman quickly hit the network of an international agency supplying the services of hired killers. The forty -seventh immediately established itself as a selected operative, and Diana Bernwood became his permanent liaison. Perhaps the only one who could call a friend forty -seventh.

Dr. Ort-Mayer, using his wealth, “ordered” all his colleagues from the agency. And Hitman perfectly coped with every murder. If by the canon, then Hon was chopped off by Katana, Pablo Ochoa was shot from a machine gun, Franz Fuchs choked on a shot, and Boris Deryuzhka, aka Arkady Egorov, exploded with his luxurious car.

But the forty -seventh did not calm down. Now he found out that the source of all the troubles was an orth-major. The clone returned to the “Cradle”, killed all his brothers of the new model – much more obedient – and turned his neck to the creator. And all this-to the luxurious depressive-aggressive melodies of Jesper Kid. The composer, by the way, has long remained faithful Hitman.

At the turn of the century, it was difficult to imagine a third -person game that would not be a fighter. And Hitman: Codename 47 in the vast majority of cases not only did not have to shoot, but also punished for it. Unless the second chapter – the same, in Colombia – was almost completely dedicated to shootings.

The rest of the time the hero changed clothes under the guard to merge with the team and take suspicion from himself. Quietly strangled the victims and hid lifeless bodies. Thoughtfully walked in level, looking for the path to victory. Dressing has remained a chip of Hitman and the monopoly of the entire franchise. Only a few projects – like “death to spies” – dared to borrow this experience.

However, our hero is not just a soulless genetic monster. After the murder of his, hmm, he thought. Is he ready to give all his life to the service of the god of death? “No,” decided the forty -seventh, left the agency and disappeared into Sicily, where the kind of soul, the man, the father of Vittorio, closed his eyes to the sins of the new novice and took him to church. For a couple of years, Hitman raised tomatoes, looked after the garden and lived in harmony with himself and the world around him.

Of course, this idyll quickly came to an end – already in the second part, Hitman 2: Silent Assassin. Firstly, because the success of the first part could not allow Io-Interactive to leave forty-seventh a church gardener forever. Secondly, because Vittorio's father interfered with the Sicilian mafia and was stolen. Hiring the heart, the humble minister of God again took out his “Silverbollers”, which have already become an independent symbol of the game – along with a booze.

IO-Interactive employees realized that neither shootouts nor spectacular fights are required from their game. The mechanics of silent murder was complemented and improved. The countless minions of the victims of the hitman fell ill with paranoia and bit it at the first opportunity. It is enough to switch from step to running a cowardly, and each guard in the district will chop: “Guard!" – and will not shut up until his death. Perhaps it was even unnecessary ..

But on the other hand, the planning of the murders reached a new level, the locations overgrown with details, the arsenal expanded and replenished with such wonderful things as chloroform. According to the results of the level, the game pretended the “purity” of execution – unlike Codename 47, where only the murder of civilian.

However, there was no more money in Silent Assassin. The bald killer did not receive fees and was not spent on anything, but he could choose equipment for the mission. But the highest rating – the “quiet killer” – was rewarded with a special weapon. For example, a powerful shotgun. It’s not that the bald ninja really needed a shotgun, but the desire to assemble the weapons room was redeemed.

In addition, in pursuit of the kidnappers, Heatman brought to Russia. Snow, Petersburg, cops, SVD – well, in fact, what else happens in Russia? The Hitman 2 had enough selected cranberries, but the domestic player still passed it with pleasure.

Murderer on the contract

Another thing is Hitman: Contracts, the following part. Although it is difficult to call her next. The only global storyline is a painful dying of forty -seventh. When falling into delusional dreams, Khitman recalls his past tasks … Well, we "pass these dreams".

The most remembered detail Contracts was the atmosphere, extremely gloomy and literally black. The quintessence of the new style was the level in the Masochistian club, where the target pervert was the goal of the pedifier. And the best weapon for the villain was a kitchen knife hidden in the chicken.

Other missions almost did not lag behind the originality: either the stiff English lords, then the Dutch bikers … But we did not wait for the promised cunning AI. With a reservation – carriers of a similar form or uniforms could instantly recognize the setup if you loom under their nose.

Some tasks that are seeking to the wounded hero come from the first Hitman: Codename 47, were now furnished much richer and more cunning. There are a lot of ways to use ordinary objects as a weapon. Why not strangle the bastard with a pillow?

But the real triumph came to Io Interactive in 2006, after buying the studio by Eidos. The idea of ​​harmless things as a weapon was deployed and received Hitman: Blood Money , To this time, the top of the entire series. Now the forty -seventh was offered not just to quietly eliminate the victim. Impercitage of an accident https://sister-site.org/slotonauts/, accident or suicide was an ideal murder.

Almost any task was hidden in itself a witty surprise. Alcoholic in the clinic, strangle the bar, while he is practicing. The theater is replaced by a fake gun with a combat. A careless person to shove into the river to alligators or in the engine compartment of the steamer. And if you season the grill with kerosene, the goal will burn itself. Locations cracked from possibilities! Although an accident implied only one or two or three chains of actions, because the rest opened an incredible scope for fun.

From the first game at Blood Money, fees for work returned. Pure execution meant good payment, lack of fines and a high rating. And for the proceeds of the forty -seventh dollars could improve weapons and buy cunning bells -like like a suitcase, to which the frame of the metal detector. As for improvements – at least butt, even clips, even trunks and sights. I have long dreamed of equipping a shotgun to a muffler? But who will forbid you something? And put the optics on it, and the laser target indicator! And what difference does it make that the barrel hung with improvements will hang in the arsenal, because you decided to go through the game without unnecessary noise?

Those who missed an intelligent story got a beautifully set bike about how the director of the FBI hunted everything and hunted for a hitman. In the footsteps of the agency, another company was launched, Franchise, whose owners well wanted to create their clones, no worse than forty -seventh. And at their disposal there was nothing better than the scattered letters of the orth-major-the rest of the data Hitman hid. Therefore, their clones grew rapidly, they were old and vicious to were albinos.

The conflict came already to the highest political arena when the US president decided to allow cloning. Everything ended with an amazing gambit. Diana Bernwood, a fighting friend of the hitman and a coherent agency, poisoned the bald with a special poison and handed over to the pursuers. And when he was already equipped on the last journey – into the camer of cremation in order to destroy DNA forever – – a kiss with a life -giving antidote returned to life.

The forty -seventh laid all the ill -wishers who were going to drink for his health at his funeral ..

And disappeared.

The deafening success turned out to be one of the reasons why Square Enix bought Eidos with all the sponsored studios. Unfortunately, on the fate of a genetically modified killer, this affected bad. Deus EX somehow got out, but Hitman is not. And there was a pressure on the development studio, and then EIDOS was then dismissed, and the staff was cut.

Do not touch the woman

Square Enix has always focused on a strong script. Hitman: Absolution He set himself the goal of revealing the personality of the Heathman and crushed a unique gameplay with scripts, linear levels and vigorous enemies.

Most of the levels have lost the wealth that was in Blood Money. Often there was not even a victim – you should only get out of point A to point B. The levels that were more or less like the old are literally a few pieces, and those, in truth, did not shine with an abundance of contents. Although they are remembered in appearance-a stripper bar, the sun-flooded town or Chinatown-and everyone is replete with small details. For the elaboration of the world, they did not spare efforts.

The masking system almost died. Dressing under a policeman is exposed by cops in a matter of seconds. Here, however, the standard superpowancy helps a little – "instinct". It allows you to look through the walls, but there was no more card.

In some places, shelters, so to speak, are equipped: in the guise of a cap of forty -seventh, a donut shows his eyes, in the guise of a cook, he hypnotizes an empty pot, and pretending to be a cleaner, violently rubs a mop from linoleum … In a new outfit it is still impossible to defile among enemies among the enemies.

Therefore, many passed Hitman: Absolution, without removing a company costume. For what? Hid behind the dresser and steal, the benefit of the shelter system is.

And the story talked about how the agency ordered Diana Bernwood to kill Diana and how Heatman killed her, about genetically sophisticated, but useless, like a window on a submarine, a girl that Hitman undertook to take care, about the flight from his native office, who now hunts him, oh. mercenaries of model appearance, packed in close latex costumes of nuns, are a ready-made idea for porn parody.

And now Hitman at a crossroads. The plot in the new part seemed to stop putting pressure on the game – good. There are huge locations rich in ways-roads-also good. Stlas mechanics and changing clothes remained the same – already not bad.

* * *

Let's hope that Absolution has taught both Square Enix and Io-Interactive a lot. The new Hitman, without a subtitle, comes out episodes, and the first has already appeared on March 11 (and we managed to evaluate it). The action takes place in Paris. Play and decide whether Morocco and Italy will cost your attention in April, well, all other episodes – throughout the year. And whoever wait for autumn will be able to buy everything at once in one box, as usual.

Good luck, forty -seventh! Do not lose heart, don't shoot past. We are waiting.